01
It starts by itself
new object to model. Runs in Claude Code routine with Blender MCP.
- ↻ new object to model
run when you ask for a new 3D object or mesh edit
Clean meshes built step by step.
Install the Blender Modeling skill and make it a habit: follow https://gethabit.dev/skills/roble3/blender-modeling.md
2K installs115 starsMIT licenceSource on GitHub ↗

Blender Modeling
by roble3 · 2K installs
The skill
The blender modeling skill helps 3D artists and developers create meshes in Blender through MCP: primitives, hard-surface stacks, booleans, mirror and array modifiers, and clean topology.
Only when you ask.
The habit
Clean meshes built step by step.
↻ Runs by itselfnew object to model
When does it start? How does it check its work? What does it remember?
Stops after one object, with at most 2 fix rounds.
Read ../text-to-blender/references/mcp-backends.md and keep one backend for the task.
Use the decision tree for hard-surface, organic, repeating, cylindrical or boolean work.
Run short execute_blender_code calls, naming every object with GEO-.
Add Bevel before SubSurf and Mirror first, per the stack order.
Remove doubles, fix normals and smooth rounded parts.
Render the viewport with render_viewport_to_path and inspect it.
It writes only in its own folder and asks you before anything goes out.
Read both lists. If the left one sounds like you, the Blender Modeling skill helps.
No. Sculpting strokes are gestural; the skill redirects them.
No. It pairs with blender-materials for look-dev.
Copy the prompt at the top into your agent. It installs the skill from roble3/cc-blender-skill and sets up the habit. Or run npx skills add roble3/cc-blender-skill --skill blender-modeling.
Yes. It is published under MIT. Habit is free too.
Install the Blender Modeling skill and make it a habit: follow https://gethabit.dev/skills/roble3/blender-modeling.md
All roble3 skills →More design skills →
Works in
Made by roble3, published under MIT. Habit links to the original and never changes it. Is this your skill?